ONE CENT FLASH SALE

As You Love It RulesClick here for the solo rules

Objective

Be the first player to either: score fifteen points, or match each couple listed on your objective card into romantic relationships.

Setup

Give each player a starting deck of six cards: As Dreams are Made, Beauty of the World, Boundless Bounty, Come What May, Never Doubt Love, and Wonderful Wonderful. These cards are labeled S1 – S6. Each player shuffles their starting deck and draws three cards. Give each player an objective card face up.

Shuffle all eight of the character cards. Place the cards on the table, such that they form four columns in two rows. The character cards on the table form the board. Rotate all of the character cards so that their diamond side faces the middle of the columns.

Shuffle the Duke Frederick deck and place it next to the board so that it is adjacent to the two rows. The side that the Duke Henry deck is on is considered the West side of the board.

Create the main deck out of all of the non- starting, non- Duke Frederick cards. Shuffle the main deck and place it and five cards from it face up along the side of the board so that it is adjacent to the four columns. The five face up cards are called the lineup. The side of the board that the main deck and lineup are placed is considered the North side of the board.

Decide fairly, which player will be first. That player takes the first turn.

As You Love It can be played with 1 to 6 players

Turns

Each turn consists of five phases: Duke Frederick, Play, Score, Buy Cards, and Draw.

  • Duke Frederick

    Flip over the top card of the Duke Frederick deck. Temporarily remove the two characters listed in the Duke Frederick card from the board, keeping their orientation the same. Slide the remaining character cards towards the West side of the board to fill the gaps left by the removed character cards. Keep the orientation of the character cards while sliding them. If the rows are uneven, move the character farthest from the West side of the board into the other row, so that the rows are even. Keep the card’s orientation the same while moving it. Place the character listed on the top of the Duke Frederick card in the row closest to the North side and in the column farthest from the West side of the board. Rotate the card so that its skull face is facing South. Place the other character listed on the Duke Frederick card the row farthest from the North side and in the column farthest from the West side of the board. Rotate the card so that its skull face is facing North.

    After the Duke Frederick card is resolved, other players may play reaction cards. See reaction card section.

  • Play

    The player whose turn it is may play action cards from their hand. Action cards are played one at a time. An action card may be played one of three ways. When an action card is played, the player who played it must choose whether to gain gold, activate its effect, or use its movement ability. After an action card is played, it is put into the discard pile of the player who played it.

  • Score

    For each relationship symbol that matches an adjacent character’s connecting symbol, you gain the following depending on which symbol was matched.

    Gain 1 point for each heart match. Gain an additional 2 points if you have that romantic relationship on your objective card. Lose 1 point for each skull match. Gain 1 wealth for each diamond match. During your draw phase this turn, draw one additional card for each crown match. If you have 15 or more points, you win the game. If all four romantic relationships listed on your objective are matched, you win the game.

  • Buy cards

    You may spend wealth to buy cards from the lineup. Purchased cards go into your discard pile. When a card is purchased from the lineup, it is replaced with the top card of the main deck. At the end of this phase, any remaining wealth you have goes away and all sideways cards in your discard pile are straightened.

  • Draw

    Discard any remaining cards you have in your hand and then draw three new cards from your draw pile. Reminder – you also draw cards for crown matches achieved this turn. During this draw, if you do not have enough cards in your draw pile, shuffle your discard pile into a new draw pile and finish drawing. At the end of this turn, pass the turn to the next player.

Gaining Wealth

Each action card has a value listed on its middle bar. When you play an action card to gain wealth, gain wealth equal to its value and then put the action card sideways in your discard pile to help your remember how much wealth you have during the buy phase.

Activate Effect

Each action card has a special game effect written on it. When you play an action card to gain an effect, do what the card says and put it into your discard pile. If the card effect gives you wealth, put the card into your discard pile sideways. The starting action cards do not have effects.

Movement Ability

Each action card has one or more movement symbols on the bottom of the card. Choose one of the movement symbols listed and move the character cards in the middle of the table accordingly. There are six movement symbols: spin, dance, shift, leap, cross, and swap.

  • Spin

    Take one character card. Turn the card to face a new orientation and place it back in its original position.

  • Dance

    Choose two characters that are adjacent to each other and a direction, either clockwise or counterclockwise. Rotate botch characters 90 degrees in the chosen direction. Return them to their original placement on the table in the new orientation.

  • Shift

    Remove a character card from the table. Slide one or more of the other characters in the row to new positions in that row; such that those characters are still in the same row and have not “jumped across” each other. Place the removed character back into the row in the newly formed open slot; without changing its original orientation.

  • Leap

    Without changing their orientation or column, take each character and place it in the other row.

  • Cross

    Without changing their orientation, place each character that is in a corner into the opposite corner.

  • Swap

    Choose two character cards. Without changing their orientation, place each character in the other’s position.

Reaction Cards

Reaction cards may be played during your turn as if they were a normal action card. They may also be played immediately after an opponent’s Duke Frederick phase to slow them down. If they are played on an opponent, activate both the ability text and the movement symbol.